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Texture Artist

Texture Artist Posted 08 June 2007
Main Responsibilities:
Develop high quality, realistic, efficient texture maps.
Create, organize and maintain unique texture assets from scratch as well as photo source materials.
Use creative and efficient UV mapping to apply textures to 3D geometry.
Create normal maps from high-poly geometry.
Use proprietary tools and work within an established asset development pipeline.
Combine ideas and methodologies of texture production to create an increasingly efficient, streamlined pipeline.
Qualifications
Passion for making and playing games with a broad knowledge base of console and PC games.
Excellent eye for proportion, detail and color.
Extensive experience with environmental texturing, next-gen art pipelines and production preferred.
In-depth knowledge of Photoshop.
Some experience with ZBrush, Mudbox and a major 3D package such as XSI, Maya, 3DSMax or Lightwave highly beneficial.
Strong communication skills, work ethic and motivation.
Willing to relocate to Canada.
Preferred Extras:
Expertise in low to medium resolution game modeling using XSI.







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