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Level Designer

Level Designer Posted 30 April 2007
Main Responsibilities:
Responsible for creating high-level "pen & paper" game designs, as well as implementing spectacular character based levels and ultra-fun gameplay mechanics.
Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.
Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment/world art and animation).
Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
Master internal tools for modeling environments and integrating game play.
Rough out world geometry, camera paths, and lighting using 3D world-building tools.
Assist with the scripting of gameplay entities and events.
Creatively resolve game play and production issues.
Meet production schedules and deadlines.
Collaborate with Design team to define and refine gameplay mechanics.
Work closely with project artists to create visually stunning environments.
Qualifications:
A list of the specific areas you designed in the games included on your resume.
Creative vision and passion for console and PC games.
Over 3+ years of industry single player level design experience using world-building tools such as UnrealEd and Quake.
Intimate knowledge of the development process from concept to final product release.
Ability to produce articulate design documentation detailing innovative gameplay mechanics, mission, walkthroughs, story lines, character biographies, control systems, and asset inventories.
Maintain knowledge of game features and technologies, as they pertain to gameplay implementation and level optimizations.
Leadership skills with the ability to adhere to tight schedules.
Exceptional creativity and attention to detail.
A team player with excellent communication skills.
Skilled with Microsoft Office, bug tracking software, source control software, and 3D game development toolsets.
Preferred Extras:
Able to consider game-wide mechanics including interface, pacing and story, game balance, and difficulty curve.
Possess the ability and desire to contribute in a highly creative environment, provide unique concepts and solutions; have a good understanding of the game market, can analyze competitive products to identify key strengths and weaknesses.
Be able to quickly adapt to change, finding creative solutions and maintaining positive momentum in the face of adversity.
Bachelor's degree.






email: stevenwilliams@flwint.net
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