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Game Designer

Game Designer Posted 04 June 2007
The Game Designer designs the rule sets of the game based on the Game Design Document. Defines both fun and compelling game play for the appropriate demographic within the specifications of the Lead Designer vision.

Responsibilities:

- Work with the Lead Game Designer, Creative Director and other team leads to design ideas and mechanics for a next generation title
- Collaborate with producers, engineers, artists and other designers to craft entertaining gameplay experiences
- Help develop new gameplay ideas in a rapid prototyping environment along side industry leading game developers
- Crafts quality, fun designs appropriate to genre, demographic, and platform
- Writes thorough and complete feature documentation
- Perform project testing and game evaluation
- Communicate designs clearly to other teams members
- Keep members of the development team in the communication loop, as designs evolve and are finalized
- Work with the development team to ensure timely design buy-in
- Accurately estimate task lengths and meets tight deadlines in a fast-paced environment
- Perform game research, analysis, and competitive analysis
- Manage and document player progression in game, informational displays, and general and user interface structure.
- Assist in creative game and level design
- Manage and document on-line requirements
- Manage and document game-specific moves, AI design, and scripting

Qualifications/Requirements:

- A strong understanding of design tools, map editors and design techniques
- Experience on current generation or next-generation console systems
- Effective at collaborating with other team members, designers, engineers and artists
- Willing and able to design within technical and other constraints
- Scripting and game balancing experience
- Able to take and understand direction and feedback. Also able to provide leadership to other game designers and team members as it pertains to the realization of fun gameplay
- Self-managing, able to run with the responsibilities and drive them to timely completion
- Highly creative problem solver
- Experience creating game design documents and diagrams
- An avid gamer with a passion for creating AAA titles for the industry leader
- Strong computer skills (MS Project, MS Office, Visio, MindManager, etc.)
- Technically proficient
- 3+ years production experience with three or more complete development cycles in a similar role
- Fluency in English

Strictly no internship applicants please - Fluency in German
- Experience in multiple 3D art and design tools expressing spatial composition skills
- Preferable (but not necessary to talent, knowledgeable person) BA(BS)
- Experience with next-gen console development







email: stevenwilliams@flwint.net
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